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The entrance from the Dune Sea is in the northwest corner of Sand People territory, and it's mined:. The Sand People Enclave is to the south, and Czerka marker posts are dotted along the remaining boundaries:. If your party doesn't have Zaalbar or any meatbag organic member who isn't wearing Sand People Clothing then the only threats as you travel south towards the enclave are mines.
Otherwise, you're likely to encounter several Sand People ambushes:. The southern part of the territory may be heavily mined, but the herd of three Bantha roaming the area won't trigger them: it's advisable to have at least one party member with Awareness rank 10 to detect them. Once you're beyond the mines, stop to the north of a corpse with random contents, remove Zaalbar and any meatbag organic member of your party not wearing Sand People clothing, make sure HK is added for a nonviolent solution to the Sand People problem, and save game.
The enclave's last line of defense is a battery of four Sand People turrets to either side of its entrance: these are all invulnerable to damage with Awareness rank 60 and On Hit: Instant Death , which has DC Otherwise, you should be able to approach and open the wood slat door to enter the Sand People Enclave : once inside, you cannot return to Ebon Hawk or change party selection.
If HK isn't in your party when you do so, you have one chance to exit again without the enclave becoming hostile: otherwise, the Sand People chieftain must be killed before it will be safe to exit again without your entire party being killed. The exit to the Eastern Dune Sea is in the northeast corner of the territory, and it's also mined:.
Before you can enter you need to receive a map of the Eastern Dune Sea from the Sand People chieftain in their enclave or the Jawa chieftain Iziz inside the gate of Anchorhead, both of which require you to enter their enclave. There's a Twi'lek corpse at the summit of a dune to the southwest of the exit, close to the center of the territory:.
Once you've proven yourself worthy of the Genoharadan by completing a mission, Vorn's assault droid and swoop bike can be found to the northeast, close to and visible from the exit to the Eastern Dune Sea.
This first incarnation is immobile, so it's immune to Force Whirlwind. It deactivates once reduced to 40 Vitality, allowing it to be reprogrammed:. Follow the droid to the west, and Vorn can now be found camped by the exit to the Dune Sea next to the remains of a Krayt Dragon which resist 5 damage and have 15 Vitality :.
After your party hides behind a wrecked speeder to the north, Vorn appears from the west, reactivates or reprograms his droid and discovers the mine:. He always starts by using his Energy Shield. His assault droid is weaker than when first encountered, even if it hasn't already been engaged in combat, and Vorn's reprogramming undoes yours:.
There is a message on this datapad, though it is unclear if Vorn meant to send it to someone, or if someone sent it to him. Namespaces Page Discussion. Views Read Edit View history.
From StrategyWiki, the video game walkthrough and strategy guide wiki. Table of Contents Gameplay. User Info: kryponitejep kryponitejep 13 years ago 1 Where is Vorn Daasraad. I'm need to kill him but don't know where to find him. I looked in the walkthroughs but didn't see anything. User Info: mark mark 13 years ago 5 if you enter the Sand People Territory from the Dune Sea, turn to your left and walk over the dune toward the path that leads to the Eastern Dune Sea.
Does this game have a skill cap? I like kotor2 more. Side Quest. How do I beat Darth Malak? How do I get out of the Manaan Sith Base without being arrested? Is it possible to kill Calo Nord?
Hulas: As you can imagine, joining the Genoharadan is not a simple process. To begin, we will need proof of your loyalty and your competence. When you feel you are ready, I will give you a task: a target who must be eliminated.
Of course you will have to come alone whenever you wish to discuss Genoharadan business. I'll be back later. Hulas: I will be waiting here for you, Name. The Genoharadan are eager to see the extent of your abilities.
Journal Entry Added: Genoharadan Hulas has revealed that the Genoharadan are a secret society of bounty hunters and assassins that have existed for twenty thousand years. Hulas has offered to let you join the mysterious group, if you can prove yourself worthy. You should speak to him when you are ready to begin your initiation into the guild.
Hulas: Welcome back, Name. I see you have come alone, this is good. I assume you are here to discuss the business of the Genoharadan. I have some questions about the Genoharadan. Hulas: You must understand that there is much I cannot tell you until you are accepted into the guild, of course.
But ask your questions and I will tell you what I can. Who formed this guild? Where did it begin? Hulas: I'm sorry, Name , but I am not ready to reveal all our secrets to you yet. Perhaps after you have completed another of your missions I will tell you more of this.
Why haven't the Genoharadan assassinated Malak? Hulas: Malak is no easy target, even for the Genoharadan. He is far too visible a figure. We prefer to operate on the fringes of events, not plunge into their center.
In any case, there is no guarantee that the Genoharadan would eliminate Malak even if we could. Not yet. He may someday be of use to us, depending how events play out. Right now we support the Republic, but the goals of our guild are many and our methods subtle. At times we intervene in wars, but often we prefer to remain behind the scenes.
We have found it more effective to let the grand scope of events play themselves out, then manipulate the situation to our advantage. It is one of the keys to keeping our existence well hidden. Do the Jedi Order know about your guild? Hulas: Some of the wise Masters have knowledge of our existence. Those who study galactic history carefully will see evidence of our influence throughout. But it is unlikely that even the Jedi know the true scope of our power and influence.
They permit us to exist because they see us as a minor faction in the galaxy; one of many. Still, we try to avoid crossing paths with the Order. The Jedi are powerful and difficult to manipulate. We are careful to avoid actions that would draw their full attention.
Despite their wisdom, the Jedi are in many ways like everyone else. They would not believe the true extent of our secret society even if you were to tell them. I don't have any other questions. Hulas: Is there anything else, Name?
I'm ready to prove myself worthy of the Genoharadan. Hulas: Killing Calo Nord was an impressive display of your skills, but there is more to the Genoharadan than mere killing. To preserve the secrecy of our order our agents must be discrete. You must be able to find and eliminate a target without drawing undo attention. You can never mention your assignments to others - not even your closest allies.
Also, you cannot ask people for information about your target. You must complete your mission using only the information I will provide. What happens if I tell someone about this? Hulas: They wouldn't believe you. They might even think you are insane. Telling anyone about the Genoharadan would be pointless: we are very good at hiding any proof of our existence. Who is my target? Hulas: We will begin with something simple. Your first mission is to eliminate either of two targets: a Gran slaver named Zuulan Sentar or a Rodian anti-Republic terrorist named Lorgal.
Tell me about Zuulan Sentar. Tell me about Lorgal. Is there anything else? Hulas: Remember - tell no one about this. If there are others with you when you confront Zuulan or Lorgal, make it seem as if you are acting on behalf of the Republic, not the Genoharadan. That is all for now. Return to me when either Lorgal or Zuulan is dead and I will reward you. If you wish to complete both missions, feel free. You will be suitably rewarded for each.
GenoHaradan Blaster. GenoHaradan Poison Blade. GenoHaradan Stealth Unit. GenoHaradan Visor. GenoHaradan Power Gloves. Hulas: This assignment was only the beginning, Name. A small test, which I am pleased to say you passed. But now a more difficult challenge awaits you. There are three targets that the Genoharadan want you to remove. If you can eliminate all three, then you will gain full membership in our ancient guild. The first is a Gammorean named Vorn Daasraad.
The second is a shapeshifter called Rulan Prolik. The third is a Selkath known as Ithorak Guldar. Tell me about Vorn Daasraad.
Tell me about Rulan Prolik. Tell me about Ithorak Guldar. Hulas: The Genoharadan were created by the the galactic tyrant Xim the Despot, five thousand years before the Republic itself was even founded. During Xim's short but brutal reign he used Genoharadan agents to eliminate his most powerful enemies. When Xim was finally overthrown, it was believed the Genoharadan disbanded. But the Genoharadan did not disband. Instead, we vanished into the darkness.
Now we carry on our work from the deepest shadows, dispatching the enemies of those who hire us. Tell me more about the Genoharadan. Hulas: In the first few centuries after Xim was overthrown, the Genoharadan were nothing but hired killers. We were a mere tool to be used by those who were rich and politically ambitious. But slowly the guild evolved. We began to shape and alter events through our actions. We ceased to be a servant of the political elite; we became a powerful faction in our own right.
The organization of the guild itself also changed at this point. Instead of a single guildmaster, it was decided there would be four Overseers to guide and lead the Genoharadan. By distributing the power in this way we were protected against becoming a tool of a single person.
The Overseers' individual ambitions would serve to balance each other out. Tell me about the Overseers. Hulas: The Overseers are a secret cabal of four individuals who control the Genoharadan. For their own protection, nobody knows the identity of an Overseer.
They are anonymous even to each other. Through agents and go-betweens, the Overseers consult with each other on all guild business. The system ensures no one person can manipulate the guild for their own benefit. What happens if an Overseer is killed? How are the Overseers selected? Hulas: As you can imagine, the method for choosing and replacing an Overseer is complicated. The anonymity of a candidate must be protected at all costs, or the entire system will break down.
If one Overseer were ever able to somehow eliminate the other three at the same time, he could seize all the power for himself and the guild as we know it would change forever. More than this I cannot tell you, for the sake of the guild. Besides, many of the details are hidden from me, as well. They are known only to the Overseers themselves. What else can you tell me about the Genoharadan? Hulas: Zuulan was a common inter-galactic slaver who tried to kidnap the daughter of a Coruscant Senator.
He failed and the girl was recovered, but Zuulan himself escaped. He will probably try another similar kidnapping soon. If he succeeds, he might ransom his victim in exchange for dangerous political secrets that could threaten the Republic itself.
The Genoharadan want to eliminate him before this happens. Our latest information places Zuulan on Dantooine - he often sells illicit goods to the wealthy settlers of that world. His land speeder was spotted near one of the settler's estates on Dantooine. Zuulan rarely strays far from his speeder in case he needs to make a quick escape.
You should look for him there. You should look for him on Dantooine near the noble estates. Zuulan will probably be near his landspeeder. Of course you can mention this to no one — not that they would believe you anyway. Journal Entry Added: Genoharadan: Zuulan Now that you are no longer working for the Genoharadan, there isn't much point in collecting the bounty on Zuulan.
Hulas: [Failure] I'm disappointed in you, Name. Did you really believe I would fall for such an obvious lie? Didn't you think I might have agents watching you to see how you performed? I know you let Zuulan live, though the slaver's days are numbered. Even now one of our more reliable agents is hunting him down. But I am willing to forget this incident, though you would do well to learn from it. There is a lesson for you here: the Genoharadan show no mercy.
Hulas: Since you did not kill Zuulan I cannot give you the bounty for this assignment. In any case, Name , your role in Zuulan's fate is now over. Do you have further business you wish to discuss at this time, or are we done here for now? You better give me Zuulan's bounty anyway, before someone gets hurt. Hulas: [Failure.
You are a fool, Name! Hulas: Are you threatening me? Here, where the Selkath authorities will arrest anyone who breaks the peace? Empty threats are the sign of a fool, Name.
Hulas: The Genoharadan have no wish to work with fools. I am disappointed in you, Name , but you leave me with little choice. I gave you an opportunity to join our guild, but through your actions you have shown yourself to be unfit. This is the last you will ever see of me or the Genoharadan, Name. Hulas has disappeared, and it is unlikely you will ever see him or any of his order again. Zuulan Sentar is dead. Hulas: Yes, Name , I am aware of this.
Our agents have been keeping a close eye on you, though I doubt you saw them. They were there when Zuulan met his untimely end. And, as promised, here is your reward for the task: a blaster developed exclusively for the use of those within our guild. It will serve you well, I am sure. Hulas: Lorgal is a radical who wants to destroy the Republic through terrorist acts.
He is responsible for over two dozen bombings, leaving hundreds of civilians dead.
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