As for rotations or combos, I would highly suggest when ever you are trying a build just test it in a higher lvl location or in a training section in fractals or the in Raid training section. Also there are many good builds either you find them online or in MetaBattle in Wiki or even if you just do your own I would suggest downloading some addons that will show your damage if you want to go that far. But for the beginning this shouldn't matter.
But yeah, I would't suggest soloing dungeons or anything else because most of them have specific mechanics that would need a team to be completed so to me if I would say that I will solo a dungeon its gonna end up a waste of time, but overall its definitely better to play with friends or a guild you can still meet some new people from there as well. The starting story is the one that you immediately jump once you get in the game. The reason why I would suggest that is that I believe it can give you some idea of how a class feels now of course once you reach lvl 80 everything will be different but you at least checked it.
Now if you are going for Free to Play account I would say try to find some events to get the feeling of the game probably until lvl 10 once you get the first story episode and a good feeling of the game I would try to find a guild that can help me a bit with WvW. T hat't where the first thing that I mention comes, the reason why am mentioning WvW so much its because of the "Tomes of Knowledge". These things once you use them they can lvl up your player quickly up to lvl 80 1 tome per level and that here is when the fun starts.
Now if you are going to buy the game you can immediately start WvW once you finish the starting story, but either way I would first suggest to reach lvl 10 or even a bit higher and find a guild then go for WvW because everything is fast paced and everyone is running especially with the mounts. First year it took me 6 months to lvl up to 80 just because I wanted to enjoy the game and lvl up my character naturally. Even though I was in a guild I wanted to take my time. Now once I did that back then there was the "Edge of the Mist" then I created another character and within a week I lvl it up at 80 goes to show that WvW or Edge of the mist might be a great choice if you want to lvl up faster.
Now as for the gears it depends on you and what method you are choosing. Thankfully with the Heart of Thorns Expansion the legendary crafting became a bit better and easier as you are given the recipe and then you have a series of a lot of events to complete some easy others not so easy. Also you can just buy your way to legendary weapons which I would never do that. But over all to me GW2 its not always about the gold but mostly about the materials, yeah gold makes everything better but once you join a Meta event you will see that you can get some materials and gold at the same time.
Personally to give you a timed idea I crafted most of my legendary weapons with the traditional way now it took me a few months and the reason why it took me that long its because I wanted a break from all the gathering farming and etc.
Now as for the raids it might take you a few rounds to understand some of the mechanics some people take it seriously but with some practice you should be okay. Also teher are guild focused on raids and the do raid training so you should join such guilds with WvW and Raid activity. I think once you reach a year and above that's when some serious things come in handy for example the lvl boost to give an idea here per year the scale goes like this 1y- 20lvl boost, 2y lvl boost, 3ylvl boost, 4ylvl boost, 5ylvl boost, 6ylvl boost and so on.
I haven't reach years with a character since i deleted all my starting characters but I would guess it goes with the same idea. Also expect for bday boosts there are few other things that you can use and you can optain without any annual events that I personally activate them in Meta-events, Raids, WvW or depending on what you are doing that's when you should activate them. Be careful though because sometimes once you activate a boost in PvE and jump to PvP or WvW you will probably lose it so just pay attention if the boost is accepted in other game styles.
I hope this covers your questions glad to see new people having more interest in this genre and in the specific game more and more people joining the fun, So I hope you have fun in-game. Glad to help! If you come here and try to play this game like WoW, you'll probably be disappointed. On the surface they're both MMOs but they otherwise have very little in common. I mean imagine an MMO that has had two expansions that have neither raised the level cap nor introduced a new tier of gear.
WoW is a game that centers around a gear treadmill. You're always farming that new gear and getting higher and higher stats. It's also a static game rather than an active one. This game has active combat including active dodging. The real thing is that because numbers don't keep going up, WoW players feel they're not progressing. But the way this combat system is structured, you keep getting better and better at it, even though the numbers aren't going up.
In WoW you're not actually great, it's your gear that's great. You're nothing more than a coatrack for greatness. New gear comes out and you're nothing again until you get it. Here, you can be undergeared and still do a lot of content that wouldn't be possible in other games. Gearing up isn't necessarily the end game here and it confused a lot of people. WoW also has a breadcrumb trail and this game really doesn't.
Honestly I prefer this game to WoW, but it doesn't mean that you will. The only way to know is to try it.. Don't look for WoW with a different skin, because this game isn't that. Pretend it's a new genre and just explore and try stuff and look around. I think you might be surprised at what you find. One other question - when i played there were really no addons and you were stuck with the default UI.
Things like all of your actionbars being so far from the middle of the screen always felt bad. Have there been any advancements in this area? Not that I'm aware of. Then again, I'm personally not big on UI enhancements for any game I play, so I may just be totally unaware of overlays and addons that do what you're looking for. That said, there are only active abilities you need to keep track of at once add another 5 that come from weapon swap on most classes.
Elementalist would need to add 15 more to that base 15 you can swap stances, which change your weapon abilities, and engineer can be similar as you can swap into different kits that also change your weapon abilities. All told you're not really needing to keep track of nearly as many abilities as you would normally in a tab-target game. As a result, combat is much more fluid and movement-oriented here than in WoW, as far as I can tell.
I think everyone who plays GW2 at a high level would agree that you're not nearly as focused on the action bars, but will just be glancing back down occasionally to keep track of a few important cooldowns.
The game is definitely worth its money. Expansions are great. It has by far open world feel of all ive played. This game has managed to hold on with not releasing an expansion in nearly 4 years, while its direct competitors released multiple expansions, in part ground breaking ones looking at you FF14 Shadowbringers.
You should at the very least give it a try what is PoF, like 1 month of WoW sub? Then decide if it's for you or not. This game is very different in some regards, especially in its in game reward structure. That can be both good and bad, but at the very least it requires getting used to. It's a great time to give GW2 a go. The story DLC will be free each week starting May You won't be increasing your ilvl, but you will want to acquire ascended gear for fractal progression, there is a ton of story content and associated achievements, skins, mounts, masteries, collections, etc.
There's no gear treadmill, so it has a "choose your own adventure" feel to it compared to WoW, but you can play this game for years and years and never run out of things to do. Anet doesn't want you to play the UI. They want you to play the game. To look at and react to what's going on in the open world. It's not like WoW where you have skills at one time. There's no skill bar for potions or consumables.
There are a few things you can do, like open an inventory window and drag it all the way to the right with all your consumables on the left, so it acts like a skill bar, but really that's about it. You need to be a member in order to leave a comment.
Sign up for a new account in our community. The three exceptions to this rule are:. World events are at the heart of the GW2 experience. These events fall into one of three different categories:. Using world events in place of traditional questing is an interesting approach for an MMORPG that gives the game world a sense of life and immediacy. Although very different from WoW in this respect, GW2 is not the first to introduce these types of world events.
Although utilized on a smaller scale, RIFT has been employing its own world events, rifts that pop up spewing monsters throughout the countryside, for some time now. There are definitely advantages to being a latecomer to the market; GW2 has built upon the best of what is already out there. And it works. Winner: Guild Wars 2.
Conversely, if you are a fan of the witty text associated with so many of WoW's quests, GW2 may disappoint in this respect. Additionally, if you'd rather take a leisurely approach and quest at your own pace, world events may not be your preference. For standard, old-school questing, WoW simply can't be beaten. WoW's auction house has been around forever. It receives periodic tweaks but remains essentially the same.
There doesn't seem to be anything particularly different or revolutionary about GW2's auction house. In fact, I find it slightly more difficult to search than WoW's. It is available as a tab from anywhere, which would be astonishingly convenient, but you still have to go to an AH location in order to obtain purchased goods. As of August 6th, , players can keep all of their currencies in one easy Account Wallet.
This Wallet holds dungeon tokens, coins, karma, laurels, Guild Commendations, Fractal Relics, Badges of Honor, gems, and glory and makes them accessible to any character on your account. Sharing currency across an entire game account is extremely convenient.
Dynamic Level Adjustment is a unique feature of GW2. Character level scales to meet the difficulty level of the surrounding environment.
I'm really not sure how I feel about this. It's great if you want to play with a friend who is of a different level although it makes running that same friend through dungeons impossible. But I find myself wondering why even label the map's level if you can gain experience anywhere? And not only does scaling occur to meet lower-level challenges, but it also appears to scale up. When I took a level 15 character to a level 80 zone, it scaled that toon up to 80 so that I could effectively battle creatures there.
However, this scaling up only seems to work in maximum level areas. This is a case of giving players greater game accessibility. And, while I do appreciate it, I wonder if it actually makes things a little too easy? Mounts add depth and are a creative way to shake up transportation.
In WoW , there are established flight paths, generally from city to city, that, for a nominal cost, allow players to transverse large distances. However, some zones have few, if any, available flight paths depending upon your faction , and flying from point A to point B can be time-consuming. In GW2 , teleports make this travel to specific points much easier. These teleports are activated when a player first encounters them. From then on, at any time except in combat and from anywhere, a player is able to click on the any of these teleports on their map and pay a small amount of coin to be transported there.
Travel by this method, no matter how far the distance, only takes as long as a load screen. It is clearly much easier to travel quickly across distances in GW2. If this were the only way to assess transportation between the games, WoW would be left in the dust.
There are more than mounts currently available in World of Warcraft. These include ground, flying, and aquatic mounts. Not only do these mounts, to greater or lesser degrees, make travel easier, but they add an immense amount of flavor to the game.
WoW mounts come in a huge variety of models and can add splendor, atmosphere, and even prestige. In GW2 , there are no mounts. But they can always be added in the future. So, who wins here? In terms of getting around, GW2 probably still has the edge. However, its lack of mounts leaves a huge hole.
Not only are mounts useful, but they're just so damned cool. A game without them is a game that is simply not as rich. GW2: Total unexpanded bank space Yep, that's it. As someone who likes to play with multiple alts, I was delighted to discover that the bank in GW2 is account-wide.
This makes passing items between characters so much easier! However, it also means that substantially less can be stored in the bank since it must be shared by all of your toons. I believe the reason for this is to encourage the purchase of additional bank space. Here's one toon's bank account in "WoW. Additional bank space in WoW is purchased with gold. However, in GW2 , you must purchase it with gems—a currency players buy with real money. Since GW2 does not have a monthly fee, you will find that a lot of extras like this cost you real dollars.
Although bank space is severely limited, GW2 does somewhat make up for this with the way it handles crafting items. Crafting components don't take up bank space! They all are stored as part of a separate "collection. This is extremely convenient. Whatsmore, these crafting items can be stored in your collection at any time.
By right-clicking on one in your inventory, you receive the "add to collection" option. Doing this frees up bag space immediately and makes the item available to all of your other toons. GW2 is the clear winner in this category with many new innovations to its banking system.
However, I do somewhat resent the idea of having to pay for extra bank slots. WoW has a number of unique extras, including a glyph system which allows additional utility as well as character customization, archaeology, and fishing secondary professions that can function as almost separate mini-games, and Dual Specialization. GW2 includes the addition of toys—vanity items that players can equip to their set of town clothes.
However, although they look cute, they don't actually do anything, and most only seem to be available in exchange for gems i. Both games contain pets. In GW2 , these items are vanity pets called minis. In WoW , there are unique pets and more are being added with every patch. The vast majority of these are battle pets, many of which can be found throughout the game world and tamed. These pets can level up, battle in the wild, and can even engage in pet battle PvP.
Battle pets add an entirely new dimension to WoW, and some of its players prefer to engage almost exclusively in this element of the game. Both games offer ways to customize the appearance of your character's gear. In GW2 , single-use armor skins are available from the gem store, and a huge variety of armor dyes exist in the game. Once a character uses a dye color, he or she "learns" it and can use it at any time thereafter. In WoW , players can customize their gear through transmogrification.
This process allows players to change the appearance of their gear to that of any other compatible item that they have in their possession. Both games have an Initial purchase cost.
GW2 , on the other hand, does not charge a monthly fee. However, many utility options such as additional character slots and bank slots , as well as vanity items and other frivolities, cost gems, which are purchased from the in-game store with real money. So, unless you want the bare-bones experience, you will probably eventually spend at least a little money on the game. Winner: Guild Wars 2 at least for most players, but this could vary depending upon the user's playstyle.
If you've never played either game, pick up GW2. In terms of innovations, it's clearly the more cutting edge game. However, for me, in spite of all of GW2's wins in individual categories, WoW is still the overall winner.
Brand loyalty? It is my sentimental favorite, but it's not just that. GW2 is victorious in so many individual categories because it is a newer game. But WoW is the original innovator. It's much easier to build upon someone else's winning formula than to create one from scratch—and WoW is that original formula. Although new expansions can become old quickly, thanks to the creativity and highly detailed work, I'll still always want to play the next one.
Blizzard has proven itself; I know it retains the ability to surprise me. It's much easier to build upon someone else's winning formula than to create one from scratch". Winner WoW in quests? WoW still has fetch quests and back tracking, two things that suck in MMO's. You don't talk with an NPC then go to the other side , do something and then come back.. I just wanted to point out that you forgot to mention ships and zeppelins in wow, which add a lot of flavour and atmosphere to the game.
The categories are usually weighted by personal preference. For instance, I love collecting mounts, but don't really care for extensive character customization so while WoW would definitely win mounts, and GW2 wins customization, I'd give WoW the edge because of how much more important one category is to me over the other.
GW2 instead is free, most probably you will pay for some expansion in real cash, but you still get so much from it, like instant 80 lv ticket plus benefits from it , entire new quest line, masteries, elite specialization etc People may love WoW, but honestly, when you level up, doing all quests is pointless, bacause you become such a big level, that it becomes insuficient.
In GW2 your character assimilates it's lv acording to the zone you are in, so that way you won't one shot anything and still can get some damage, while having some advantage. When giving a result, then just give what the data gave you, that's all.
WoW wins because it's the "original innovator"? That's a very bad reason. Just because something is older doesn't mean that it's the best of its kind forever. There are probably about a dozen MMOs that are better than WoW simply because of its age, but old-minded gamers wouldn't even give them a chance.
You can unlock any armor or weapon skin which you obtain and assign it as a skin in the Outfits tab just like WoWs transmog. GW2 legendaries can actually be skins, unlike in WoW. There are mounts now which can be trained and used for specific actions like: gliding, jumping to hights or over cliffs, blink forward and used to make damage. They are also very fast so you can cover far terrains in a matter of minutes.
Bonus: you can dye the mounts with the dyes you obtain, just like the outfits and there are also obtainable skins that change your mount's look in the game store.
You can exchange in game gold currency for diamonds so you don't have to buy it with real money. WoW doesnt need a cash shop because the game itself is full of content. I paid for GW2 originally, have paid for each expansion pack and have spent what I consider a good amount on Gems and the game is now unplayable with crashes that everyone else is experiencing. Have raised a ticket and every aspect of my equipment has been scrutinised and at the end of the day its What a waste of time, money and effort Ive been playing WoW for 8 years now I have stopped for some time.
But when I swap to Gw2 this is just like another level of MMorpg : Some new players can be confused but after few months You will learn it : Gw 2 is better in almost every aspect. This is a very good, objective, impartial and comfortably neutral review and I loved it. Both games are absolutely great, they have their strong points and weaknesses and instead of fighting over which is better, it's probably better to just play both.
That's how good they both are. Hmm, seems the author of this article didn't know you can convert ingame gold into gems to buy cool extra accessories, bank space etc without spending real money.
But ye I gotta give WoW that it is fun running around with quests and doing stuff for first time. After that it gets repetitive. Gw2 uses so much of the same content. They ought to already release WoW 2, its pretty annoying that its the most populated MMO while being unable to attract new young players in the genre. GODS of gaming. GW2 now has mounts under path of fire expac. Advanced mounts with skills too. This addition was vital to the game as it meant more people than ever could explore the magnificent and gigantic dungeons the game had to offer.
Everything from ancient temples to natural caves could now be explored. With climactic bosses waiting at the end of each one, it can feel much more like a proper adventure than it could before this upgrade. It's already been mentioned that Guild Wars 2 greatly excels in natural cooperation. One of the greatest sources of these is world events that come nearly every hour in each area.
The game constantly spawns bosses, limited-time quests, and storylines that can be instantly dropped in on and it's easy to end up participating in a raid at even the lowest levels of the game. Hardly any game is like this as most MMORPGs end up letting their respawning limited events go to whoever happens to be there first.
There's no need to plan your day around a raid as you can simply wait a few minutes or jump around the map to wherever you see something exciting going on.
These events also often feature in the Daily Quests, so completing them can net casual players added rewards on top of the base loot. World of Warcraft has been around for more than fifteen years, and in that time it has changed massively.
Many players appreciate World of Warcraft: Classic for its basic functions , but the game's following is still as large as it ever was thanks to a series of updates that made it easier to play and navigate. This game went from being an experimental mess to an incredibly deep RPG.
It has become something you can enjoy both with large groups of friends and all by yourself. Guild Wars 2 hasn't changed to the same degree as World of Warcraft, but it's unmistakable just how much more fun to play it can be for those who are tired of the standard MMO formula. The active combat and frequent world events make every play session a dramatic event and there's hardly a dull moment even today. It's almost miraculous that it's retained such a large player base, but that's mostly because it offers something incredibly different from World of Warcraft and its countless failed imitators.
It's a great game in its own right and a perfect option for those who need a change of style and scenery. Gene Cole is a Canadian freelance writer with a B. He works hard to keep an open mind towards a huge variety of games, and loves learning about how different people make and play them. In his free time he loves wandering aimlessly in Slime Rancher, fiddling with competitive games like Poker and Magic: The Gathering, and amateurishly attempting to speedrun Super Mario Odyssey.
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