How does lopunny get cute charm




















Flash Fire. Water Absorb. Storm Drain. Fur Coat. Prince Magikarp. Beta Igglybuff. Tapu Lele. Marvel Scale. Wonder Skin. Beta Cleffa.

Heart Buneary. Tangled Feet. Alolan Treecko. Huge Power. Dry Skin. Mariantoinette Alter. Rough Skin. Poison Point. Kaiju Minccino. Kaiju Stufful. Wonder Guard. Humanoid Jigglypuff. Balloon Wigglytuff. Curry Package. Wackian Trubbish. Sugar Rush. Clear Body. Humanoid Raichu. Arena Trap. Humanoid Butterfree. This set is a very straightforward offensive set. Return and High Jump Kick are the crux of this set, and pretty much any set.

Thanks to Scrappy, High Jump Kick has a lot less risk involved than it normally would as well… just watch out for Protect and random misses still, though, because if High Jump Kicks fails Mega Lopunny will still be eating half its HP in recoil. Also worthy of note is that Mega Lopunny can carry Frustration instead of Return to troll Ditto, but this is a largely inconsequential difference.

For the final moveslot, Ice Punch is the most useful coverage move it gets, because it turns two would-be counters, Landorus-T and Gliscor, into easy 2HKOs, in addition to hitting things like Garchomp and Dragonite a bit harder. The EVs and nature are extremely self explanatory. Mega Lopunny strives to outspeed as many things as possible, so speed EVs with a Jolly nature maximizes its speed.

The rest is dumped into attack to ensure it deals as much damage as possible, while the remaining 4 EVs are put into special defense. This set became more popular recently, mainly due to the fact that it can troll many of the checks and counters that can beat the previous set. However, this set takes advantage of the switches that Mega Lopunny forces by utilizing Substitute. Behind a Substitute, many of its would-be answers, such as status, are blocked entirely, and it provides it a safety net against revenge killing as well.

Also new on this set are Encore or Power-Up Punch. Either one takes great advantage of Substitute. Encore can lock your foe into whatever move they choose, allowing you to easily switch in a counter or force them to switch as well. The EVs and nature are pretty much identical to the previous set. Max speed and attack are ever important, as they make Lopunny a fierce offensive threat. That said, even at max power, it's still weaker than High Jump Kick, and against lighter threats, the drop is power is noticeable.

Mega Lopunny can hit every single Pokemon with its STABs for at least neutral damage, a title only held by Reshiram until the Fairy typing was introduced. Impressive indeed! Scrappy Fake Outs aren't a joke, the opponent is forced to Protect, Quick Guard or switch out to avoid losing too much ground from not moving that turn.

Two of those moves are Encore bait, the the last move is double target bait. There is some prediction needed to gain the most ground from this Fake Out, but the rewards are hard to ignore. Return is the Normal move of choice after Fake Out for consistent damage. Low Kick is dependant on the opponent's weight, but a large portion of Pokemon being targeted with Low Kick are heavy anyway.

There's a lot of risk in using High Jump Kick. Nothing is more risky than openly risking to not move in any given turn. But some security can be provided by using Substitute as the last move. Otherwise, avoid Focus Punch entirely. The last slot is to further Lopunny's survivability and thus giving it more turns to attack.

A well placed Encore can end a late game, but also combos well with Fake Out. Protect seems unexpected at times, but proves its worth when the opponent doubles into Lopunny in an attempt to get rid of the Mega. Finally, there's substitute, which opens up a new can of worms in terms of predicting. Partners for Mega Lopunny will want to discourage Intimidate and scare away Aegislash who is anxious to Kings Shield any contact moves.

Just so happens that Bisharp fills that role perfectly. Even pressuring Cresselia, who has taken to wearing a Rocky Helmet for Kang. The likes of Terrakion are scared off from attacking Bisharp because Lopunny is simply faster. A beautiful partnership! Lopunny isn't one for taking hits well. It seems the faster the Pokemon, the frailer it gets, making Lopunny seems more risky than it's worth, with bulkier and stronger Pokemon available offereing consistent results, it becomes difficult to want to rely on Lopunny heavily.

It's a great blow to lose your Mega in one hit without much being done. Lisa Mitchum's Jigglypuff. Rough, Tough Jigglypuff. When Delcatty gets hit by a physical attack and the opponent is of the opposite gender, the opponent falls in love with Delcatty.

While in love, its eyes are replaced with hearts. Lila's Delcatty. Battling the Generation Gap! Sometimes when Skitty makes contact with the opponent while the opponent is of the opposite gender of Skitty, it falls in love with it.

Ruby's Kiki. While it is in love, its eyes are replaced with hearts and it drools slightly. Platinum's Lopunny.



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