Why is secret of mana so hard




















If you are smart about leveling up and playing the game , you can play through the game without spending enormous amounts of time doing it. I do have to note the nature the RPG of having to use the magic spells and weapons to "level" up proficiency is a double edge sword.

On one hand, it give you more powerful spells or moves to go through the game. However, spending loads of time leveling them up can be more of a chore than fun unless you spend some micromanagment of every spell cast and weapon assignment.

You have to level up spells to have them be any use at all, but the experience leveling is decent. You definitely need good armor or you will die left and right. I didn't find the game too hard, but you do have a bit of a problem everytime you wander into a new area until you gain a few levels. You just have to be more careful and hit and run a lot to survive. Charging your attacks beforehand also helps. I've played all the way up to the final boss, but only fought him once, and I don't really care to try again.

It wasn't a very hard game. Playing with two people definately makes it more fun. Legend of Mana? It didnt deserve the Seiken Densetsu name. Shit multiplayer, even worse story. And Landmake sucked. A solid "C-" game, nothing more. Definitely not the amazing games that its two predecessors were. Secret of Mana. That game brings back soem very fond memories.

I used to play it co-op with my dad. He always took the boy while I controlled the girl and the sprite. I later finished the game on my own, but, as a co-op game, it was excellent. The way I see it, you CAN do boring powerlevelling. Back in the day, I used to do that. Now, I don't have the patience or time to sit and farm exp.

It will give you a good run for your money, but you and another player, provided you stay smart and use all of your tactics, will be able to get thru the game. It's one of the best co-op experiences I've ever had. Treasure it. The sprite, Popoi, wields attack and debuff magic. Together, they comprise a full RPG party, despite working in an action-driven milieu.

While the prospect of three players teaming up to use RPG systems and mechanics in real time would seem logistically unwieldy within the bounds of the Super NES, Secret keeps it brisk by minimizing the need to cut away to separate menu screens; instead, players can access essential combat functions by calling up a simple ring-style menu of icons for their active character without disrupting the action.

And the game encourages players to use magic and swap weapons on a regular basis, giving each character access to eight weapons and eight classes of magic for those who can use magic, that is , which grow in power through individual mastery.

The original Secret of Mana has a rowdy, chaotic element to it, but the game works — even now, decades later — because the superficial sketchiness of the tech is underpinned by thoughtful interlocking systems and clever interface innovations.

Yet the game rises above its shortcomings, and its sequels, thanks to its brash design, lush visuals, stunning music and, above all, its joyous camaraderie. Though that may not precisely bode well for the future of Mana, it certainly makes Secret of Mana all the more remarkable. Cookie banner We use cookies and other tracking technologies to improve your browsing experience on our site, show personalized content and targeted ads, analyze site traffic, and understand where our audiences come from.

By choosing I Accept , you consent to our use of cookies and other tracking technologies. Gaming PlayStation Xbox Nintendo. I've played this action-RPG classic more times than I can count, which makes it possible for me to appreciate every nook and nuance.

It also means I'm intimate with Secret of Mana's flaws, and I love dissecting them in the company of anyone who'll listen. Secret of Mana's development history is gonzo , but it's a unique kind of craziness that was only possible during the '90s. The industry was in upheaval as developers waffled between keeping their games on cartridges, or making the jump to CD storage. Some of the cut content became Chrono Trigger down the road, but the game we're talking about now is the journey of a young outcast boy who finds a sword lying in a puddle, picks it up, and dooms the world.

You take up a variety of arms and swing them at foes who get up in your business on your journey to save the world from a power-hungry Empire. Along the way, you learn magic spells offensive and defensive , meet friends who help you fight, and journey through deserts, tundra, and sacred forests. You even meet a white dragon who carries you on its back, and these flights make lovely use of the Super Nintendo's Mode-7 capabilities.

But even though Secret of Mana is as imaginative as A Link to the Past, it lacks its mentor's solid form. There are a lot of bugs, possibly a consequence of the game being cut up and stitched together to fit on an SNES cart. Log In Sign Up. Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! What do you need help on?

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Boards Secret of Mana How hard is this game. Final Fantasy XII is the greatest video game of all time. User Info: angolmoa.



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